If you have played DayZ Namalsk Survival before, you already have a foretaste of what it must be like to loot Tisy. Instead of a slightly lower temperature in the forests on the northern border, the mountains are now covered by a thick layer of snow. That reminds us of the recently launched DayZMap Esseker, which hits a similar line.Īpart from that, the level of difficulty is greatly increased in the north of the map. Industrial romance meets The Last of Us – wonderful. Everywhere nature should slowly but surely recapture the concrete giants of the post-Soviet state. #OVERGROWTH MODS MOD#DayZ Chernarus is, as he himself says in the DayZ Podcast, too sterile and clean.īut unlike in its Mod NatureOverhaul, EOS should not only expand and improve a few selected cities and regions, but literally the entire map. With the overhaul mod EOS he now wants to change the entire map of Chernarus.Īs with NatureOverhaul, the country is said to be much more marked by the post-apocalypse. #OVERGROWTH MODS MODS#He uses his previous mods to put together an even bigger package. This is DayZ EOS: Developer Kaffeina not only knows about modding himself. Even before working on DayZ EOS, he worked on various mods that change the feel or the way DayZ plays: The talented modder is not a newcomer or a blank slate. Who is Kaffeina? Believe it or not, knowing about Kaffeina’s past is important. Their plan is nothing less than to transform the entire Chernarus map into a post-apocalyptic marvel of dense forests, snow-covered mountains, and overgrown cities. The team behind DayZ EOS (Environmental Overhaul System) is definitely one of them. What happens there …: Again and again, some modders from the DayZ community emerge to whom Bohemia Interactive should send a job offer immediately. and eventually UO a few years after that.The DayZ community always does a great job and occasionally there are modders who take the whole thing to the extreme, including the team from Kaffeina, which takes all of Chernarus to the next level. I can't give much of an ETA on any of my mods at this time, but the plan is to finish all the Telvanni stuff in Quest Tweaks and Alternatives this, then UL 4.0 (next year maybe), then the UL 4.0 RoHT and TR addons (while UL 4.0 is being beta tested by itself), then maybe a few other things. #OVERGROWTH MODS PRO#It's not so much a chain of events to build the town, but a web of them, all pulling together to create the kind of town the player is roleplaying for (isolationist Telvanni, Empire friendly, Temple hostile or friendly, rival house hostile or friendly, pro or anti-slavery etc.). It's going to totally replace BuUL, which was always kind of a half solution to the compatibility problem with BuUG, and UL 3.5 will be totally obsolete by then as well.Įven though the major elements of the exteriors are done and a fair chunk of the interiors, the dialogue, quests, and scripting are going to take far longer to write and test, especially when quests are meant to interact with each other and other mods. It's a huge mod that will not only be fully compatible with UL 4.0, but also interact with it (and RoHT as well). UL 4.0 is going to be released well before UO, mainly because UO is going to take a long long time to make.
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